monogame-audio

Installation
SKILL.md

MonoGame Audio Implementation Guide

This skill guides implementation of audio systems in MonoGame. For detailed API signatures, see references/audio.md.

Choosing the Right Audio Class

Class Use case
SoundEffect Short clips (SFX, UI sounds). Loaded entirely in memory. Call Play() for a fire-and-forget shot.
SoundEffectInstance When you need control: loop, pause, resume, adjust volume/pitch at runtime. One instance = one concurrent voice.
Song + MediaPlayer Background music. Streams from disk. Only one Song plays at a time.
DynamicSoundEffectInstance Procedural audio, WAV streaming, microphone echo. You push PCM buffers manually.

Never use Song for short SFX — it streams from disk and has latency. Never use SoundEffect.Play() when you need to stop or loop — use a SoundEffectInstance instead.

Loading Audio

Always load in LoadContent(), never in Update() or Draw():

Installs
16
GitHub Stars
2
First Seen
May 20, 2026
monogame-audio — alca259/monogame-skills