monogame-camera-modes
Installation
SKILL.md
MonoGame 3D Camera Modes
This skill provides ready-to-use implementations for the six standard 3D camera modes. All modes share the same View/Projection setup — only UpdateCameraView() is called differently. For raw View/Projection matrix construction, see the monogame-3d skill.
Shared Infrastructure
All modes use a single helper and a shared View field:
// Fields shared by all modes:
private Matrix _view;
private Matrix _projection;
private Vector3 _currentCameraPos;