monogame-content-pipeline

Installation
SKILL.md

MonoGame Content Pipeline Implementation Guide

This skill guides asset loading and content pipeline usage in MonoGame. For custom processor code patterns, see references/content-pipeline.md.

How the Pipeline Works

Source asset → Importer → Processor → Writer → .xnb file (compiled)
  • The .mgcb file defines which assets to build, which importer/processor to use, and build settings.
  • The MGCB Editor is a GUI tool to manage the .mgcb file — use it to add, configure, and remove assets.
  • At runtime, ContentManager.Load<T>() reads the compiled .xnb files.

Loading Assets

All asset loading belongs in LoadContent(). Never load assets in Update() or Draw().

Installs
16
GitHub Stars
2
First Seen
May 20, 2026
monogame-content-pipeline — alca259/monogame-skills