monogame-ecs
Installation
SKILL.md
MonoGame Component System (ECS)
This skill covers the custom lightweight component system for MonoGame projects. The naming and mental model deliberately mirror Unity:
| This system | Unity equivalent |
|---|---|
GameEntity |
GameObject |
GameBehaviour |
MonoBehaviour |
GameWorld |
Scene |
entity.GetComponent<T>() |
gameObject.GetComponent<T>() |
For the full API reference and complete implementation code see references/ecs.md.