monogame-extended-particles
Installation
SKILL.md
MonoGame.Extended Particle System Implementation Guide
This skill covers building visual effects with ParticleEffect and ParticleEmitter
from MonoGame.Extended. All particle state lives in a fixed-capacity buffer allocated
once — no GC pressure during gameplay. For API signatures and complete code examples
read references/extended-particles.md.
Required Namespaces
using MonoGame.Extended; // HslColor
using MonoGame.Extended.Graphics; // Texture2DRegion
using MonoGame.Extended.Particles;
using MonoGame.Extended.Particles.Data; // ParticleReleaseParameters, ParticleFloatParameter, ParticleColorParameter
using MonoGame.Extended.Particles.Profiles;
using MonoGame.Extended.Particles.Modifiers;
using MonoGame.Extended.Particles.Modifiers.Interpolators;