monogame-extended-tiled
Pass
Audited by Gen Agent Trust Hub on Sep 16, 2026
Risk Level: SAFEEXTERNAL_DOWNLOADSINDIRECT_PROMPT_INJECTION
Full Analysis
- [SAFE]: The skill instructions and code samples demonstrate standard usage of the MonoGame.Extended v6 Tilemap API. It covers routine tasks like asset loading, camera setup, and layer rendering for game development.\n- [EXTERNAL_DOWNLOADS]: The skill references the
MonoGame.Extended.Content.Pipeline.dllreference, which is a standard library for the well-known MonoGame.Extended framework used in the MonoGame Content Builder.\n- [INDIRECT_PROMPT_INJECTION]: The skill enables the ingestion of external map data files (.tmx, .ldtk, .ogmo).\n - Ingestion points: Map data is loaded through
Content.Load<Tilemap>(SKILL.md) andparser.ParseFromFile(references/extended-tiled.md).\n - Boundary markers: None are present in the provided snippets.\n
- Capability inventory: The skill facilitates graphics rendering and entity spawning based on custom properties extracted from the map files.\n
- Sanitization: The skill relies on the parsing logic of the trusted
MonoGame.Extendedlibrary.
Audit Metadata