monogame-shaders
Installation
SKILL.md
MonoGame Shader Implementation Guide
This skill guides shader development in MonoGame. For worked HLSL examples, see references/shaders.md.
File Pipeline
MyEffect.fx → MGFXC compiler → MyEffect.mgfxo → Content.Load<Effect>()
- Write shaders in HLSL in
.fxfiles. - Add them to the MGCB with processor Effect - MonoGame → compiled to
.mgfxo. - Load at runtime:
_effect = Content.Load<Effect>("Shaders/MyEffect");