monogame-ui-core

Installation
SKILL.md

MonoGame UI Core — Architecture Guide

This skill establishes the foundational architecture for a MonoGame UI system. For layout engines, see monogame-ui-layout. For click/hover handling, see monogame-ui-interaction. For gamepad/keyboard focus, see monogame-ui-focus. For ready-made components, see monogame-ui-controls.

For complete code templates, read references/ui-core.md.

The Golden Rule

UI is not a game entity. Never mix UI elements into your ECS, physics system, or world-space scene graph. The two systems have fundamentally different coordinate spaces and lifecycles:

Concern Game World UI Layer
Coordinates World space (camera-transformed) Absolute screen pixels
Physics Yes No
SpriteBatch transform Camera matrix Identity (no matrix)
Draw order Per frame, sorted by depth/layer Painter's algorithm, tree order
Lifetime Managed by scene Managed by UI tree root

Always render UI in its own SpriteBatch.Begin() call after the world batch, with no transformMatrix:

Installs
15
GitHub Stars
2
First Seen
May 20, 2026
monogame-ui-core — alca259/monogame-skills