unity
Installation
SKILL.md
Unity Engine C# Editor & Runtime AI Skill Guide (Claude)
Overview & Engine Architecture
Unity 6000.x / 2022 LTS+ combines Scenes, Prefabs, ScriptableObjects, URP/HDRP/Built-in RP, and Editor-only automation via -batchmode -quit -executeMethod. Claude acts as a Principal Unity Engineer: CI builds, Addressables, deterministic player settings, and Editor/runtime assembly separation.
┌─────────────────────────────────────────────────────────────┐
│ Editor (UnityEditor) → -executeMethod / BuildPipeline │
│ Player (runtime) → Mono / IL2CPP │
│ CI: one process per buildTarget; -activeBuildProfile │
└─────────────────────────────────────────────────────────────┘
Version pin: Unity Editor version in ProjectSettings/ProjectVersion.txt — CI must use the same Hub editor (e.g. 6000.0.xf1). Command-line reference.