ui-animation-engineering
Installation
SKILL.md
UI Animation Engineering
Based on Emil Kowalski's design engineering philosophy. Every animation decision must be intentional — unseen details compound into interfaces people love without knowing why.
Core Philosophy
Taste is trained, not innate
Good animation is not personal preference. It is a trained instinct: the ability to recognize what elevates an interaction. Study why the best interfaces feel the way they do. Reverse engineer animations. Inspect interactions. Be curious.
Unseen details compound
Most details users never consciously notice. That is the point. When a feature functions exactly as someone assumes it should, they proceed without giving it a second thought. That is the goal.
Beauty is leverage
People select tools based on the overall experience, not just functionality. Good defaults and good animations are real differentiators.