game-balance-check

Installation
SKILL.md

AlterLab GameForge -- Economy & System Balance Validation

Balance is not about making everything equal -- it is about making everything feel fair while keeping decisions meaningful. A perfectly balanced game where every option is identical is a game with no interesting decisions. Into the Breach achieves near-perfect balance not through symmetry but through information transparency -- every option is viable because every consequence is visible. Slay the Spire achieves it through controlled variance -- any card can be powerful in the right deck, and Jorbs' statistical breakdowns prove the math holds across thousands of runs.

The goal is controlled asymmetry: every choice has a trade-off, every path is viable, and every player feels their preferred playstyle is respected. This workflow provides formal models -- including statistical validation and simulation -- for validating economy, progression, difficulty, and reward systems.

Purpose & Triggers

Invoke this workflow when:

  • An in-game economy is producing unintended inflation or deflation
  • Players are gravitating toward a single dominant strategy and ignoring all alternatives
  • Progression feels too fast (trivializing content), too slow (creating grind walls), or uneven (dead zones followed by spikes)
  • Difficulty scaling needs calibration -- either players are breezing through or hitting walls
  • Reward pacing needs analysis to sustain engagement through the mid-game and endgame
  • A new item, character, ability, or system is being introduced and needs integration with existing balance
  • Free-to-play monetization fairness needs auditing -- the gap between paying and non-paying players must be reasonable
  • Pre-release balance pass is needed before a playtest or launch
Installs
67
GitHub Stars
33
First Seen
Apr 12, 2026
game-balance-check — alterlab-ieu/alterlab_gameforge