game-launch
AlterLab GameForge -- Pre-Release Launch Pipeline
The distance between "done" and "launched" is longer than most teams expect. And the distance between "launched" and "sustained" is longer still. A game that is feature-complete, bug-free, and fun can still fail because the store page was not optimized, the press kit was missing, the age rating was not filed, or the day-one patch pipeline was not tested. Worse -- a game that launches perfectly can die in week two without a post-launch strategy.
Hades did not become a cultural phenomenon on launch day. It became one through 18 months of Early Access with a meticulously planned patch cadence. Stardew Valley did not stop at 1.0 -- ConcernedApe's free content updates built a community that still plays eight years later. This workflow covers both sides: the exhaustive pre-launch pipeline AND the post-launch operations that determine whether your game survives past the first week.
Purpose & Triggers
Invoke this workflow when:
- The game is entering the final milestone before release and a structured launch plan is needed
- A storefront submission deadline is approaching and the team needs to verify all requirements are met
- Marketing assets need to be prepared and coordinated across platforms
- Legal and compliance requirements (age ratings, privacy policies, licenses) need auditing
- The team needs a go/no-go framework for making the launch decision
- A soft launch or early access release is being planned (same process, adjusted scope)
- Post-launch support infrastructure needs to be established before launch day