liquid-glass-developer

Installation
SKILL.md

Liquid Glass Developer (iOS 26)

Purpose

Context-aware routing to iOS 26 Liquid Glass implementation patterns. Proper use of GlassEffectContainer, glassEffect modifiers, morphing transitions, and interactive effects.

When Auto-Activated

  • Working with glass effects or iOS 26 visual effects
  • Keywords: glass, liquid glass, glassEffect, GlassEffectContainer, iOS 26, morphing, UIGlassEffect, UIVisualEffectView, cornerConfiguration, GlassContainerViewIOS26, GlassEffectViewIOS26
  • Editing files with glass effect modifiers
  • Implementing navigation panels, floating buttons, or translucent UI

🚨 CRITICAL RULES (NEVER VIOLATE)

  1. ALWAYS group glass elements in GlassEffectContainerIOS26 - Glass elements must be grouped for unified composition
  2. ALWAYS use glassEffectIDIOS26 for morphing - Elements that appear/disappear need IDs for smooth transitions
  3. Glass defines its shape - Use glassEffect(in: Shape), no separate clipShape() needed
  4. Glass is for navigation layer only - Never apply to content, only floating controls
  5. Use interactive glass for buttons - Buttons should use .regular.interactive() for touch feedback
Related skills
Installs
2
GitHub Stars
479
First Seen
Jan 23, 2026