integrating-metal-shaderconverter-shaders
Installation
SKILL.md
Metal shader converter — Integration Guide
Overview
Runtime integration: Metal requirements, binding model, pipeline setup, and common failure modes. Assumes metallib files are compiled.
References
Read the reference file for your use case before writing integration code:
| Use case | Reference file |
|---|---|
| TLAB layout, root signatures, static samplers, descriptor encoding, compute dispatch, unbounded arrays, append/consume | references/binding-model.md |
| Metal vertex fetch, separate stage-in function | references/vertex-pipelines.md |
| Geometry and tessellation pipeline emulation | references/geometry-tessellation.md |
Source materials — consult to verify API details or look up full implementations: