materials
Installation
SKILL.md
Materials
Production shading with material reuse. PBR-accurate or intentionally stylized. Minimal unique materials.
When to Use
- Look development after UVs
- Procedural material creation
- Master material library setup
- Material variation from shared masters
- Engine export material preparation
Workflow
Master Materials → Instance Variations → Object Assignment
→ Vertex Color/Mask Setup → Validation → Export Prep