procedural-modeling

Installation
SKILL.md

Procedural Modeling

Parametric assets with art-directable variation. Geometry Nodes priority. Bake for game export.

When to Use

  • Rocks, cliffs, terrain features
  • Modular building generation
  • Road and path systems
  • Pipe/cable networks
  • Sci-fi panel arrays
  • Vegetation placement systems

Workflow

Define Parameters → Build Procedural System → Validate Variations
    → Realize/Bake → Optimize → Export
Installs
87
GitHub Stars
173
First Seen
Jul 8, 2026
procedural-modeling — arjun988/blender-skills