rigging
Installation
SKILL.md
Rigging
Functional rigs supporting intended motion. Clean deformation. Engine-compatible bone hierarchies.
When to Use
- Character/creature deformation rigs
- Mechanical constraint rigs
- Facial expression rigs
- Prop rigs (doors, vehicles, weapons)
- Before any animation work
Workflow
Skeleton Design → Bone Placement → Hierarchy → Constraints/IK
→ Weight Painting → Deformation Test → Export Prep