vfx-fx
Installation
SKILL.md
VFX / FX
Readable effects. Controlled simulation domains. Game sprites vs cinematic volumes.
When to Use
- Smoke, fire, dust, sparks, debris
- Magic / sci-fi energy FX
- Muzzle flashes, trails, impacts
- Geometry Nodes driven particle systems
Path Decision
Game real-time → Meshes/cards/ribbons + emissive mats (+ GN)
Cinematic → Mantaflow / particles / GN → render → comp
Hybrid → Sim in Blender → bake flipbooks/meshes for engine