portal-render-target-windows

Installation
SKILL.md

Render Target Portal Windows

What this builds

A portal implemented as a texture: a second camera renders another scene into a WebGLRenderTarget, and that target is sampled by a material on the portal surface. The result is a framed window into another world that composes cleanly with post-processing, supports blur and distortion on the portal surface itself, and can be blended or animated as an ordinary texture.

  • Any surface shape via UV mapping or an alpha mask
  • Correct perspective from the viewer's position, not a flat billboard
  • Post-processing on the portal contents independently of the main scene
  • Smooth open and close transitions by blending the target
  • R3F path using drei MeshPortalMaterial, and a vanilla path

When to use / when not to

Installs
2
First Seen
Aug 30, 2026
portal-render-target-windows — avnehsbhatia/ultraui