three-particle-gpgpu
Pass
Audited by Gen Agent Trust Hub on Aug 30, 2026
Risk Level: SAFEDYNAMIC_EXECUTION
Full Analysis
- [DYNAMIC_EXECUTION]: The skill uses static GLSL strings that are compiled by the GPU at runtime via the GPUComputationRenderer. While this involves runtime compilation, it is a standard and safe implementation required for the skill's primary purpose of graphics simulation.\n- [SAFE]: The implementation includes defensive programming measures such as a delta-time cap (Math.min(delta, 0.05)) to prevent physics calculation errors and instability when the execution context is interrupted.\n- [SAFE]: The skill follows proper resource lifecycle management by disposing of textures, geometries, and materials, which prevents memory leaks in the WebGL context.
Audit Metadata