seenry-assets

Installation
SKILL.md

Seenry Assets

Real material is the difference between a studio result and a template. A placeholder gradient where a cover image should be, or an emoji where an icon should be, makes everything around it look fake. Every asset in a Seenry build is real, license-clear, art-directed and recorded.

Decide the material first

Before searching, write one line per asset: its job, subject, crop and aspect, mood (light, color temperature, texture), and where it sits in the layout. "Album cover, 1:1, a person with warm autumn tones, face in upper third, used at 136px and 48px" beats "a nice image".

Then take the first route that can produce it at quality:

  1. Supplied or brand assets. The user's logos, product shots, photos and fonts always win. Ask if they likely exist.
  2. Build it in code. Product UI, charts, diagrams and simple geometric marks are sharper and more honest as HTML/CSS/SVG than as images.
  3. License-clear sources. Photos, icons and fonts from the sources below via the assets tool.
  4. Generate. When the host has an image generation tool (an MCP image tool, a built-in image model, the Codex CLI through seenry/scripts/image.mjs, or OPENAI_API_KEY / GEMINI_API_KEY for the assets tool), generate art-directed images: hero visuals, 3D-style icons, textures, covers, illustrations. Follow generation.
  5. Go type-led. If none of the above reaches quality, remove the image and let typography, layout and one detail carry the design. A weak image is worse than none.

Sources

Installs
39
GitHub Stars
2
First Seen
Sep 12, 2026