seenry-assets
Installation
SKILL.md
Seenry Assets
Real material is the difference between a studio result and a template. A placeholder gradient where a cover image should be, or an emoji where an icon should be, makes everything around it look fake. Every asset in a Seenry build is real, license-clear, art-directed and recorded.
Decide the material first
Before searching, write one line per asset: its job, subject, crop and aspect, mood (light, color temperature, texture), and where it sits in the layout. "Album cover, 1:1, a person with warm autumn tones, face in upper third, used at 136px and 48px" beats "a nice image".
Then take the first route that can produce it at quality:
- Supplied or brand assets. The user's logos, product shots, photos and fonts always win. Ask if they likely exist.
- Build it in code. Product UI, charts, diagrams and simple geometric marks are sharper and more honest as HTML/CSS/SVG than as images.
- License-clear sources. Photos, icons and fonts from the sources below via the assets tool.
- Generate. When the host has an image generation tool (an MCP image tool, a built-in image model, the Codex CLI through
seenry/scripts/image.mjs, orOPENAI_API_KEY/GEMINI_API_KEYfor the assets tool), generate art-directed images: hero visuals, 3D-style icons, textures, covers, illustrations. Follow generation. - Go type-led. If none of the above reaches quality, remove the image and let typography, layout and one detail carry the design. A weak image is worse than none.