seenry-motion

Installation
SKILL.md

Seenry Motion

Motion exists to explain a change: where something came from, what the input did, what state the interface is in now. Build every animation through the sequence below, in order; steps 1 and 2 decide whether any code gets written at all.

Make the call and state it in one line; do not offer a menu of motion options. Extend the project's existing motion tokens and components instead of adding a parallel set.

The build sequence

1. Should it animate at all? Decide by frequency.

How often people see it Decision
100+ times a day (command menu, keyboard shortcuts, list navigation with arrows) No animation. Instant.
Tens of times a day (hover, tabs, toggles) Brief opacity/color feedback on the existing state clock, or nothing; never delay the accepted state
Occasionally (menus, dialogs, sheets, toasts) Standard motion from the table below
Rarely (onboarding, first success, empty-to-full moments) Room for character

Keyboard-triggered actions never wait on animation. If the gate says no, say so and ship the instant state change.

2. Name the purpose in one word: feedback, orientation (where it came from or went), state, continuity (avoid a jarring jump), explanation (marketing and onboarding only), or delight (rare moments only). No purpose, no animation. Data people are reading never moves for style.

Installs
39
GitHub Stars
2
First Seen
Sep 12, 2026