shaders
Installation
SKILL.md
Three.js Shader Development
Custom shaders for Three.js — from simple material overrides to full WebGPU node graphs. Covers the complete workflow: choosing an approach, writing code, debugging, and shipping.
When to Use This Skill
- Custom materials that go beyond built-in Three.js materials
- Visual effects: noise, dissolve, Fresnel, hologram, water, cel shading, chromatic aberration
- Post-processing pipelines with pmndrs/postprocessing
- Procedural textures and geometry displacement
- Raymarching and SDF-based scenes
- Porting GLSL shaders into TSL for WebGPU compatibility