shaders

Installation
SKILL.md

Three.js Shader Development

Custom shaders for Three.js — from simple material overrides to full WebGPU node graphs. Covers the complete workflow: choosing an approach, writing code, debugging, and shipping.

When to Use This Skill

  • Custom materials that go beyond built-in Three.js materials
  • Visual effects: noise, dissolve, Fresnel, hologram, water, cel shading, chromatic aberration
  • Post-processing pipelines with pmndrs/postprocessing
  • Procedural textures and geometry displacement
  • Raymarching and SDF-based scenes
  • Porting GLSL shaders into TSL for WebGPU compatibility

TSL vs GLSL — Choose Before Writing Anything

Installs
10
GitHub Stars
13
First Seen
Mar 16, 2026
shaders — b-open-io/prompts