nuke-creative

Installation
SKILL.md

Nuke Creative

The family doctrine pointed at a different failure (map: references/family-map.md — creative picks the direction; nuke-design carries the render-side build craft). Elsewhere cheap generation fails toward bugs; on UI it fails toward the default: the same centered hero, the same gradient, the same three-card grid every model produces when nobody forces divergence. So the protocol forces it — commit to a direction before code, ban the defaults by name, and put a fresh critic with a screenshot between the code and the word "done". Rendered output is the material under judgment; code review alone judges the wrong artifact.

Modes

Tier vocabulary and platform mechanics: references/model-tiers.md.

light (default) full
Shape in-session discipline — no preflight, no run_dir, like nuke-lean preflighted ceremony with concept wave
Direction the session writes the brief + ≥3 directions itself 3 concept agents (session), assigned stances, one artifact each
Judge the session picks, reason named in the brief 1 judge (top) scores against the brief
Implementer the session worker+, loaded with the winning concept
Critic 1 fresh agent (session) fresh critic (top)
Critique cycles cap 2 cap 3
Typical trigger any UI task where look matters "awwwards", "best you can do", flagship pages

plan (full only) → run preflight, print the plan block, STOP. --ask → pause at the plan for confirmation; default is no gate — the plan prints and the run starts (references/preflight.md).

Installs
10
First Seen
Jul 27, 2026
nuke-creative — b4r7x/nuke-skills