nuke-spec

Installation
SKILL.md

Nuke Spec

nuke-audit and nuke-spec emit the same executable spec format from opposite inputs: audit compiles problems in existing code into a repair spec; nuke-spec compiles a feature request into a build spec. Both are executed by nuke-exec, and both serve as the intent for nuke-verify. Chain: spec → exec → verify (map: references/family-map.md).

This skill produces the spec and stops — it never implements anything. Its output quality is what lets a cheap implementer succeed: numbered testable requirements, recorded design decisions, and mechanically checkable acceptance criteria stand in for the judgment the implementer does not have.

Arguments

[mode]light (default) | full | plan (run preflight, print the plan block, STOP — nothing written) <feature> — inline description (nuke-spec add retry with backoff to the fetch layer) or a path to a notes/requirements file [--ask] — pause at the preflight plan for confirmation; default is no gate — the plan prints and the run starts (references/preflight.md). Clarifying questions are content, not a cost gate: ambiguity always asks regardless (Mandate 1).

Mode tokens match exactly; anything else in first position is part of the feature description.

Modes

Tier vocabulary (clerk/worker/session/top) and per-platform mechanics: references/model-tiers.md. Platforms without per-agent overrides → every role inherits the session model.

Installs
14
First Seen
Jul 2, 2026
nuke-spec — b4r7x/nuke-skills