video-ads
Installation
SKILL.md
Video Ads
A paid creative has about two seconds to make a stranger stop, one idea to land, and a reason to buy that arrives
before the viewer leaves. Everything below serves that. The rules come from real reviews and real spend; the reasons
and the failures behind them are in references/.
Start here
- Read
ADS.mdin the project (or ask for its path). If there is none, copytemplates/ADS.mdinto the project and fill what the user can answer; the brief below needs only the Product and Audience sections. - If the ad will run as a test, write
ad-test-loop's test plan before paying for any asset: it may show the budget cannot answer the question, which changes what is worth producing. - Read
references/story-and-attention.mdbefore writing a beat,references/generation.mdbefore generating any image or footage,references/build-and-verify.mdbefore building,references/publication-gate.mdbefore handing files over.