case-studies-reference

Installation
SKILL.md

Case Studies Reference

Detailed analysis of building systems from successful games, plus decision frameworks for new projects.

Quick Reference

Game Building Focus Physics Scale Key Innovation
Fortnite Combat/action Arcade Small Edit system, speed
Rust Survival/raids Heuristic Large Tool Cupboard, decay
Valheim Exploration Heuristic Medium Stability from ground
Minecraft Creativity None Infinite Voxel simplicity
No Man's Sky Base building Minimal Medium Snap points, free place
Satisfactory Factory Grid-based Large Hybrid grid/free

When to Use This Skill

Use case studies when making design decisions such as which physics model to implement, how to handle multiplayer building, choosing between grid and free placement, and deciding on decay/upkeep systems. The analyses provide concrete examples of trade-offs and their outcomes.

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First Seen
Jan 23, 2026