multiplayer-building
Pass
Audited by Gen Agent Trust Hub on Sep 30, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill implements standard multiplayer networking patterns for gaming. Analysis of the scripts for delta compression, client prediction, and conflict resolution revealed no malicious intent or security flaws.
- [REMOTE_CODE_EXECUTION]: No evidence of remote code execution, dynamic script loading from untrusted sources, or dangerous use of functions like eval() or exec() was found.
- [DATA_EXFILTRATION]: The networking logic is restricted to the intended purpose of synchronizing game state via WebSockets. There is no evidence of unauthorized access to sensitive local files, environment variables, or credentials.
- [INDIRECT_PROMPT_INJECTION]: The skill defines a networking protocol for processing game state updates. While it ingests external data from WebSockets (ingestion point: BuildingNetworkClient.onMessage), the capabilities are restricted to updating local game objects within the buildingSystem (capability inventory). Standard validation is performed on placement requests (sanitization: validation in handlePlaceRequest), and as the system does not feed this data back into an LLM instruction loop, it is assessed as safe.
Audit Metadata