multiplayer-building

Pass

Audited by Gen Agent Trust Hub on Sep 30, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill implements standard multiplayer networking patterns for gaming. Analysis of the scripts for delta compression, client prediction, and conflict resolution revealed no malicious intent or security flaws.
  • [REMOTE_CODE_EXECUTION]: No evidence of remote code execution, dynamic script loading from untrusted sources, or dangerous use of functions like eval() or exec() was found.
  • [DATA_EXFILTRATION]: The networking logic is restricted to the intended purpose of synchronizing game state via WebSockets. There is no evidence of unauthorized access to sensitive local files, environment variables, or credentials.
  • [INDIRECT_PROMPT_INJECTION]: The skill defines a networking protocol for processing game state updates. While it ingests external data from WebSockets (ingestion point: BuildingNetworkClient.onMessage), the capabilities are restricted to updating local game objects within the buildingSystem (capability inventory). Standard validation is performed on placement requests (sanitization: validation in handlePlaceRequest), and as the system does not feed this data back into an LLM instruction loop, it is assessed as safe.
Audit Metadata
Risk Level
SAFE
Analyzed
Sep 30, 2026, 06:09 AM