unity-addressables
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Checking whether Addressables is installed and configured
- Creating Addressables groups and adding assets to them
- Switching the active Addressables profile
- Building Addressables content
- 检查 Addressables 是否安装与配置、创建资源组并添加资源、切换激活 Profile、构建 Addressables 内容
Unity Addressables Skills
Editor-side automation for Addressables — group CRUD, asset entry assignment, profile switching, and the content build. This is the authoring surface (the AddressableAssetSettings asset); runtime loading code is not a skill.
This module holds zero direct references to the package. Every call resolves through reflection against the Unity.Addressables.Editor assembly, so the UnitySkills Editor assembly compiles identically whether or not Addressables is installed — there is no scripting define to set and no recompile needed after installing.
Requires:
com.unity.addressables(API anchored to 2.x Editor source; the 1.22.x API surface used here is identical). Companion modules: addressables-design for the runtime loading contract and the 1.22.3 / 2.9.1 migration table, yooasset if the project ships hot updates through YooAsset instead, package to install the package.