unity-async
Unity Async Strategy
Use this skill when the user is deciding how runtime work should be scheduled or cleaned up.
Guardrails
Mode: Both (Semi-Auto + Full-Auto) — advisory only, no REST skills
- Do not recommend
UniTaskjust because it looks more advanced than coroutine. - Prefer the simplest scheduling model that fits the use case.
Decision Ladder
- First ask whether the task needs per-frame work at all.
- If not, prefer events, callbacks, or explicit method calls.
- If a short Unity-bound sequence is needed, prefer coroutine.
- Recommend
UniTaskonly when:- the project already uses it, or
- the user explicitly wants it and accepts the dependency.
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