unity-async

Installation
SKILL.md

Unity Async Strategy

Use this skill when the user is deciding how runtime work should be scheduled or cleaned up.

Guardrails

Mode: Both (Semi-Auto + Full-Auto) — advisory only, no REST skills

  • Do not recommend UniTask just because it looks more advanced than coroutine.
  • Prefer the simplest scheduling model that fits the use case.

Decision Ladder

  1. First ask whether the task needs per-frame work at all.
  2. If not, prefer events, callbacks, or explicit method calls.
  3. If a short Unity-bound sequence is needed, prefer coroutine.
  4. Recommend UniTask only when:
    • the project already uses it, or
    • the user explicitly wants it and accepts the dependency.
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Mar 14, 2026