unity-async
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Choosing Update/coroutine/UniTask/timer
- Handling cancellation and cleanup
- 在 Update/协程/UniTask/定时器间取舍、处理取消与清理
Unity Async Strategy
Scope: this module is about async code you write into the Unity runtime —
Update, coroutines, UniTask, cancellation and lifecycle ownership. It is not about the REST protocol's own async jobs. ForjobId/ polling /job_status/GET /jobs/{id}, see batch.
Use this skill when the user is deciding how runtime work should be scheduled or cleaned up.
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Do not recommend
UniTaskjust because it looks more advanced than coroutine. - Prefer the simplest scheduling model that fits the use case.