unity-bookmark
Installation
SKILL.md
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Saving or restoring Scene View viewpoints
- Bookmarking camera angles
- Navigating saved scene locations
- 保存或恢复场景视角、收藏机位、在已存位置间切换
Bookmark Skills
Save and recall Scene View camera positions.
Guardrails
Operating Mode (v1.9 three-tier):
- Approval (default): 只有
bookmark_list标SkillMode.SemiAuto(纯读),Approval 模式下可直接执行,无需走 grant 协议。bookmark_set(Operation.Create,写入书签表)与bookmark_goto(Operation.Execute,改动编辑器选中对象与 Scene View 视角)都有副作用,走默认SkillMode.FullAuto,Approval 模式下需 grant。与workflow模块文档保持一致(以 C#WorkflowSkills.cs的特性标注为准)。 - Auto / Bypass: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module:
bookmark_delete(SkillOperation.Delete). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returnsMODE_FORBIDDEN. Bookmarks themselves are in-memory only —bookmark_deleteonly removes the entry, no asset I/O.