unity-cinemachine
Cinemachine Skills
Control Cinemachine Virtual Cameras and settings (Cinemachine 2.x / 3.x).
Guardrails
Mode: Full-Auto required
DO NOT (common hallucinations):
cinemachine_createdoes not exist → usecinemachine_create_vcamfor virtual camerascinemachine_set_target/cinemachine_set_follow/cinemachine_set_lookatdo not exist → usecinemachine_set_targets(sets both Follow and LookAt in one call)cinemachine_add_braindoes not exist → CinemachineBrain is auto-added to Main Camera- Cinemachine 2.x uses
CinemachineVirtualCamera; Cinemachine 3.x usesCinemachineCamera— skills handle this automatically
Additional compatibility notes:
- CM3 priority access should use
Priority.Valueas the lowest common API when writing compatibility code. - Early CM3 previews before
3.0.0-pre.5changed core camera APIs significantly and are outside the current support baseline.
Routing:
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