unity-cinemachine

Installation
SKILL.md

Cinemachine Skills

Control Cinemachine Virtual Cameras and settings (Cinemachine 2.x / 3.x).

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • cinemachine_create does not exist → use cinemachine_create_vcam for virtual cameras
  • cinemachine_set_target / cinemachine_set_follow / cinemachine_set_lookat do not exist → use cinemachine_set_targets (sets both Follow and LookAt in one call)
  • cinemachine_add_brain does not exist → CinemachineBrain is auto-added to Main Camera
  • Cinemachine 2.x uses CinemachineVirtualCamera; Cinemachine 3.x uses CinemachineCamera — skills handle this automatically

Additional compatibility notes:

  • CM3 priority access should use Priority.Value as the lowest common API when writing compatibility code.
  • Early CM3 previews before 3.0.0-pre.5 changed core camera APIs significantly and are outside the current support baseline.

Routing:

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Mar 14, 2026