unity-component
Installation
SKILL.md
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Attaching or removing components
- Copying components between objects
- Toggling components
- Reading/writing serialized fields
- 挂载或移除组件、在对象间复制组件、开关组件、读写序列化字段
Unity Component Skills
BATCH-FIRST: Use
*_batchskills when operating on 2+ objects to reduce API calls from N to 1.
Operating Mode
- Approval:本模块 Mixed ——
component_list/component_get_properties标SkillMode.SemiAuto,可直接执行;写类 skill (component_add/component_set_property/component_set_enabled/component_copy等) 标SkillMode.FullAuto,需 grant 单次执行返结果。 - Auto / Bypass:FullAuto 直接执行。
- 含 NeverInSemi 高危 skill:
component_remove/component_remove_batch(Operation.Delete)。这些在 Approval/Auto 下返MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。