unity-component
Unity Component Skills
BATCH-FIRST: Use
*_batchskills when operating on 2+ objects to reduce API calls from N to 1.
Guardrails
Mode: Full-Auto required
DO NOT (common hallucinations):
component_create/component_getdo not exist → usecomponent_add(add) andcomponent_get_properties(read)component_finddoes not exist → usecomponent_listto list components on an objectcomponentTypeis case-sensitive —Rigidbodynotrigidbody,BoxCollidernotboxcollider- Custom scripts need exact class name; if namespaced, use
Namespace.ClassName
Routing:
- To create a C# component script → use
scriptmodule'sscript_createfirst, thencomponent_add - To set multiple properties at once → use
component_set_property_batch - To enable/disable a component →
component_set_enabled(notcomponent_set_property)
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