unity-editor

Installation
SKILL.md

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Reading persistent scene/file changes
  • Driving play mode
  • Inspecting runtime state
  • Executing menu items
  • 读取持久化场景/文件变更、操控 Play Mode、检查运行时状态、执行菜单项

Unity Editor Skills

Observe and control the Unity Editor without parsing scene YAML.

Operating Mode

  • Approval:本模块 Mixed —— editor_get_changes / editor_get_selection / editor_get_context / editor_get_state / editor_get_tags / editor_get_layers / editor_playmode_inspectSkillMode.SemiAuto,可直接执行;其余 editor_select / editor_undo / editor_redo / editor_playmode_step 默认 FullAuto,Approval 模式下需 grant。
  • Auto / Bypass:FullAuto 直接执行。
  • 含 NeverInSemi 高危 skilleditor_play / editor_play_capture / editor_stop / editor_pause(标 MayEnterPlayMode = true);editor_execute_menu(标 MayTriggerReload = true —— Assets/RefreshAssets/Reimport All 之类的菜单项会触发域重载)。这些在 Approval Auto 下都返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调;grant 流程对它们不适用,不要尝试。
Installs
73
GitHub Stars
1.7K
First Seen
Mar 14, 2026
unity-editor — besty0728/unity-skills