unity-event
Event Skills
Inspect and modify UnityEvents (e.g. Button.onClick).
Guardrails
Mode: Full-Auto required
DO NOT (common hallucinations):
event_create/event_triggerdo not exist → UnityEvents are triggered at runtime, not from editor skillsevent_subscribedoes not exist → useevent_add_listenerevent_removedoes not exist → useevent_remove_listenerevent_add_listenerrequires exact component type and method name on the target
Routing:
- For XR interaction events → use
xrmodule'sxr_add_interaction_event - For C# event code → write via
scriptmodule
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