unity-graphics
Installation
SKILL.md
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Configuring project graphics/quality settings
- Assigning an SRP asset
- Adjusting quality levels
- 配置工程图形/画质设置、指定 SRP 资产、调整质量等级
Graphics Skills
Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.
Operating Mode
- Query skills (
graphics_get_overview,graphics_get_quality_settings,graphics_get_render_pipeline_assets,graphics_list_always_included_shaders,graphics_get_shader_stripping) areSkillMode.SemiAuto— they run in all three modes without grant. - Mutating skills (
graphics_set_quality_level,graphics_set_default_render_pipeline,graphics_set_quality_render_pipeline,graphics_add_always_included_shader,graphics_remove_always_included_shader,graphics_set_shader_stripping) areSkillMode.FullAuto— under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly. - This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi).
graphics_remove_always_included_shaderis a list mutation, not aSkillOperation.Delete.