unity-light
Unity Light Skills
BATCH-FIRST: Use
*_batchskills when operating on 2+ lights.
Guardrails
Mode: Full-Auto required
DO NOT (common hallucinations):
light_adddoes not exist → uselight_create(creates a new light GameObject)light_set_color/light_set_intensitydo not exist → uselight_set_properties(sets color, intensity, range, shadows together)light_deletedoes not exist → usegameobject_deleteon the light's GameObjectlight_set_shadowdoes not exist → uselight_set_propertieswithshadowsparameter ("none"/"hard"/"soft")
Routing:
- For lightmap baking settings →
light_get_lightmap_settings(this module) - For reflection probes →
light_add_reflection_probe(this module) - For light probe groups →
light_add_probe_group(this module)
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