unity-netcode
Unity Netcode for GameObjects Skills
Automation for Netcode for GameObjects (NGO) multiplayer setup and operations. Every skill is source-verified against NGO 2.x; when the package is absent, each skill returns a NoNetcode() error with install instructions.
Requires:
com.unity.netcode.gameobjects(2.x), Unity 6000.0+. Strongly recommended: before calling anynetcode_*skill, load netcode-design. NGO lifecycle and permission rules are strict; skills alone cannot prevent incorrect business code.
Guardrails
Mode: Full-Auto required
DO NOT (common hallucinations):
netcode_spawn_object/netcode_spawn_player— do not exist. Spawn must happen in runtime code (NetworkBehaviour) via.Spawn()orNetworkManager.SpawnManager.InstantiateAndSpawn. Skills do not proxy Spawn because Spawn requires a running NetworkManager.netcode_register_scene— does not exist. Scene registration goes through Build Settings +EnableSceneManagement. This module only exposesnetcode_configure_scene_managementfor reading/writing the config.netcode_set_tick_rate/netcode_set_protocolas standalone skills — do not exist. Usenetcode_configure_managerfor all NetworkConfig edits.- Do not assume
netcode_start_hostworks in Edit Mode. All Runtime control skills require PlayMode. - Do not assume
netcode_add_to_prefabs_listautomatically attaches aNetworkObjectcomponent. Callnetcode_add_network_objectfirst.
Routing:
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