unity-optimization

Installation
SKILL.md

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Reducing build size
  • Batch-compressing assets
  • Analyzing scene poly/material usage
  • 缩减包体、批量压缩资源、分析场景面数与材质用量

Optimization Skills

Optimize project assets (Textures, Models).

Operating Mode

  • Approval: 只读分析类 skill(optimize_analyze_scene / optimize_find_large_assets / optimize_get_static_flags / optimize_find_duplicate_materials / optimize_analyze_overdraw,标 SkillMode.SemiAuto)直接执行;写型 skill(optimize_textures / optimize_mesh_compression / optimize_audio_compression / optimize_set_static_flags / optimize_set_lod_group,默认 SkillMode.FullAuto)需用户 grant,grant 后一步执行返结果。
  • Auto / Bypass: 直接执行。
  • 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 写型 skill 改的是 Importer / 组件设置,会重新导入资源,但不会触发 Domain Reload,也不会被 IsForbiddenInSemi 拦截。批量操作前务必检查筛选范围(filter / assetType),改完无 dry-run 回滚。
Installs
61
GitHub Stars
1.7K
First Seen
Mar 14, 2026
unity-optimization — besty0728/unity-skills