unity-physics
Installation
SKILL.md
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Casting rays
- Testing overlaps
- Querying colliders
- Adjusting gravity/physics settings
- 发射射线、检测重叠、查询碰撞体、调整重力/物理设置
Physics Skills
Editor-time physics queries (raycast / overlap), gravity, PhysicMaterial assets, and layer collision matrix.
Operating Mode
- Approval:查询类 skill(
physics_raycast/physics_check_overlap/physics_get_gravity/physics_get_layer_collision等,源码标SkillMode.SemiAuto)直接执行;变更类(physics_set_gravity/physics_create_material/physics_set_material/physics_set_layer_collision,标SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。 - Auto / Bypass:所有 skill 直接执行;Auto 走 AI 自我评估,Bypass 全放行。
- 本模块不含 Delete / PlayMode / Reload / 高危 skill,无 Bypass-only 拦截项。
- 注意:所有 skill 都在编辑器线程同步运行。真实物理模拟(积分、碰撞响应)仅在 Play mode 下推进;本模块只做单帧 query + 资产/全局设置写入,不会启动模拟。