unity-postprocess
Installation
SKILL.md
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Setting up post-processing
- Adding effects to a VolumeProfile
- Tuning URP/HDRP scene look
- 搭建后处理、向 VolumeProfile 添加效果、调整 URP/HDRP 场景观感
PostProcess Skills
Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (volume_profile_create, volume_create, etc.), use the volume module.
Operating Mode
- Query skills (
postprocess_list_effects,postprocess_get_effect) areSkillMode.SemiAuto— they run in all three modes without grant. - Mutating skills (
postprocess_add_effect,postprocess_set_parameter,postprocess_set_bloom,postprocess_set_depth_of_field,postprocess_set_tonemapping,postprocess_set_vignette,postprocess_set_color_adjustments) areSkillMode.FullAuto— under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly. postprocess_remove_effectcarriesSkillOperation.Deleteand is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.