unity-prefab

Installation
SKILL.md

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Creating or editing prefabs
  • Instantiating or applying prefab changes
  • Finding instances in scenes
  • Creating prefab variants
  • 创建或编辑预制体、实例化或应用预制体改动、在场景中查找实例、创建预制体变体

Unity Prefab Skills

BATCH-FIRST: Use prefab_instantiate_batch when spawning 2+ prefab instances; use asset edit _batch APIs for multiple asset edits.

Operating Mode

Read APIs (prefab_get_overrides, prefab_find_instances and the four asset query APIs) are SemiAuto. Writes are FullAuto. Component/node deletion and prefab_edit_batch are NeverInSemi through Delete/high metadata. Auto / Bypass execute directly; Approval uses the framework grants/allowlist. See asset editing for targeting, batching and Undo semantics.

Installs
85
GitHub Stars
1.9K
First Seen
Mar 14, 2026