unity-profiler
Profiler Skills
Get performance statistics.
Guardrails
Mode: Full-Auto required
DO NOT (common hallucinations):
profiler_start/profiler_stopdo not exist → profiler skills are read-only snapshots, not recording controlsprofiler_recorddoes not exist → use Unity Profiler window for recordingprofiler_analyze/profiler_get_fpsdo not exist → useprofiler_get_stats(FPS, batches, draw calls) orprofiler_get_memory(heap sizes)
Routing:
- For scene performance hints → use
perceptionmodule'sscene_performance_hints - For memory info →
debug_get_memory_info(debug module) orprofiler_get_memory(this module) - For optimization suggestions → use
optimizationmodule
Skills
More from besty0728/unity-skills
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Unity Editor automation via REST API — create scripts, analyze scenes, manage assets, control editor, and orchestrate workflows. Triggers: Unity, Unity Skills, in Unity, automate Unity, editor automation, create script, scene summary, build scene, 全自动模式, full auto, semi-auto, 半自动, Unity自动化, Unity编辑器, Unity技能, 操作Unity,在Unity中.
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UI Toolkit (UITK) for Unity — create/edit USS stylesheets and UXML layouts, configure UIDocument in scenes. Triggers: UI Toolkit, UITK, UXML, USS, UIDocument, PanelSettings, VisualElement, stylesheet, runtime UI, EditorWindow UI, 界面工具包, UI样式, 样式表, 可视化元素.
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Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板.
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ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件.
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Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择.
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Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader.
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