unity-project
Project Skills
Project information and configuration.
Guardrails
Mode: Full-Auto required
DO NOT (common hallucinations):
project_savedoes not exist → usescene_save(scene module) oreditor_execute_menumenuPath="File/Save"project_settingsdoes not exist → use specific skills:project_get_render_pipeline,project_get_build_settings, etc.project_set_resolution/project_set_player_settingsdo not exist → Player Settings are read-only viaproject_get_player_settings; to edit, open Project Settings viaeditor_execute_menuwithEdit/Project Settings...project_createdoes not exist → projects are created via Unity Hub, not REST API
Routing:
- For graphics / quality / SRP configuration → use the
graphicsmodule - For Layer/Tag management →
project_add_tag(this module); Layers are read-only viaproject_get_layers(edit viaeditor_execute_menu→Edit/Project Settings...) - For build settings →
project_get_build_settings(read-only; useeditor_execute_menu→File/Build Settings...to edit)
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