unity-project
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Checking Unity version
- Detecting render pipeline
- Listing installed shaders/packages
- 查看 Unity 版本、判断渲染管线、列出已装 shader/包
Project Skills
Project information and configuration.
Operating Mode
build_player 为 RiskLevel=high 的实际出包操作,仅 Bypass 或 Allowlist 放行后可执行;project_add_tag 默认 FullAuto。其余 8 个查询 skill 均为 SemiAuto 只读操作。
Player Settings、Build Settings、Layer 通过本模块只读获取;如需编辑,请使用
editor_execute_menu打开Edit/Project Settings...或File/Build Settings...。注意editor_execute_menu自身是 auto-forbidden(editor 模块,标MayTriggerReload = true):Approval 和 Auto 下都返MODE_FORBIDDEN且 grant 不解锁,仅 Bypass 或 Allowlist 命中可调。其他模式下只能改为指导用户手动打开这些窗口。