unity-script
Unity Script Skills
BATCH-FIRST: Use
script_create_batchwhen creating 2+ scripts. DESIGN-FIRST: Before creating gameplay scripts, actively consider coupling, performance, and maintainability. In an existing project, load../project-scout/SKILL.mdfirst. If the user is asking for architecture or refactoring advice, load../architecture/SKILL.mdand then../patterns/SKILL.md,../async/SKILL.md,../inspector/SKILL.md,../performance/SKILL.md,../script-roles/SKILL.md,../scene-contracts/SKILL.md,../testability/SKILL.md, or../scriptdesign/SKILL.mdas needed.
Guardrails
Mode: Semi-Auto (available by default)
DO NOT (common hallucinations):
script_edit/script_updatedo not exist → usescript_replacefor find-and-replacescript_writedoes not exist → usescript_create(new file) orscript_replace(modify existing)scriptNameparameter must NOT include.csextension- Templates only accept: MonoBehaviour, ScriptableObject, Editor, EditorWindow
Routing:
- To modify existing script content →
script_replace(find/replace) orscript_append(add lines) - To read script →
script_read - To check compile errors →
script_get_compile_feedback
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