unity-shader
Installation
SKILL.md
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Creating or editing handwritten shaders
- Listing or finding .shader files
- Inspecting properties/keywords
- 创建或编辑手写 shader、列出/查找 .shader 文件、检查属性与关键字
Unity Shader Skills
Work with .shader HLSL/ShaderLab files (create from templates, read source, list, find, get keywords/properties/variants, check errors, delete, toggle global keywords). For node-based ShaderGraph use the shadergraph module.
Operating Mode
- Query skills (
shader_read,shader_list,shader_find,shader_get_properties,shader_check_errors,shader_get_keywords,shader_get_variant_count) areSkillMode.SemiAuto— they run in all three modes without grant. - Mutating skills (
shader_create,shader_create_urp,shader_set_global_keyword) areSkillMode.FullAuto— under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly. shader_deletecarriesSkillOperation.Deleteand is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.