unity-testability

Installation
SKILL.md

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Improving testability
  • Extracting logic for unit tests
  • Planning a test strategy
  • 提升可测试性、为单元测试抽取逻辑、规划测试策略

Unity Testability Advisor

Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code.

Review Questions

  • Can the rule/algorithm run without Transform, GameObject, or scene state?
  • Can config be injected instead of read through static globals?
  • Can runtime decisions be moved to a plain C# class and called from a thin MonoBehaviour?
  • Does this need PlayMode coverage, or is EditMode enough?
Installs
63
GitHub Stars
1.7K
First Seen
Mar 14, 2026
unity-testability — besty0728/unity-skills