unity-testability
Installation
SKILL.md
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Improving testability
- Extracting logic for unit tests
- Planning a test strategy
- 提升可测试性、为单元测试抽取逻辑、规划测试策略
Unity Testability Advisor
Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code.
Review Questions
- Can the rule/algorithm run without
Transform,GameObject, or scene state? - Can config be injected instead of read through static globals?
- Can runtime decisions be moved to a plain C# class and called from a thin
MonoBehaviour? - Does this need PlayMode coverage, or is EditMode enough?