unity-timeline

Installation
SKILL.md

Timeline Skills

Create and modify Unity Timeline assets — add typed tracks, drop clips on tracks, bind objects, set duration / wrap mode, and play/pause/stop the editor preview through the PlayableDirector.

Operating Mode

  • Approval:查询类 skill(timeline_list_tracks,源码标 SkillMode.SemiAuto)直接执行;其余变更/播放类(timeline_create / add_*_track / timeline_add_clip / timeline_set_duration / timeline_play / timeline_set_binding,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:未被禁列表拦截的 skill 直接执行。
  • 本模块含 Delete 类 skilltimeline_remove_track 标记为 SkillOperation.Delete,被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。
  • timeline_play 仅驱动 Editor 预览(PlayableDirector.Evaluate / Play 在编辑器上下文),不会进入 Play mode。

DO NOT (common hallucinations):

  • timeline_create_animation / timeline_add_track do not exist → use the typed track skills: timeline_add_animation_track, timeline_add_audio_track, timeline_add_activation_track, timeline_add_control_track, timeline_add_signal_track
  • timeline_add_keyframe does not exist → Timeline uses clips, not direct keyframes; use timeline_add_clip
  • timeline_set_duration sets the Timeline asset duration, not individual clip duration

Routing:

  • For Animator parameters/states → use animator module
  • For runtime animation playback → use editor_play or write C# via script module
Installs
22
GitHub Stars
1.2K
First Seen
Mar 14, 2026
unity-timeline — besty0728/unity-skills