unity-yaml-editing
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Hand-editing YAML when REST cannot reach
- Fixing m_Script GUIDs or broken fileID references
- Fixing .meta files or merge conflicts
- REST 无法触达时手编 YAML、修复 m_Script GUID 或断裂 fileID 引用、修复 .meta 文件或合并冲突
YAML Editing - Safe Hand-Edit Rules
Advisory module. This is operational guidance for directly editing Unity serialized YAML text when the REST skills (and the Editor itself) cannot do the job. Hand-editing YAML is the last resort, not a shortcut.
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
When To Load / When NOT
Prefer REST first. For normal object/asset work, use the REST skills — they keep serialization valid for you: