godot-ability-system
Pass
Audited by Gen Agent Trust Hub on Oct 12, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill contains architectural guidance and GDScript code snippets focused entirely on game development within the Godot Engine environment. All logic, such as cooldown tracking and skill tree prerequisites, follows standard game programming practices.
- [COMMAND_EXECUTION]: The code snippets include use of Godot's built-in RPC (Remote Procedure Call) system for multiplayer functionality. These are standard engine features used for synchronizing game state between a server and clients and do not present a risk of arbitrary command execution or shell access.
- [DYNAMIC_EXECUTION]: The skill demonstrates the use of Godot's
@toolkeyword for creating editor visualizers and theinstantiate()method for spawning game objects (like projectiles). These are legitimate and intended engine functionalities for game development and editor tooling. - [EXTERNAL_DOWNLOADS]: The skill references official documentation from
docs.godotengine.org, which is the trusted primary source for Godot Engine information. No untrusted remote scripts or external packages are downloaded or executed. - [DATA_EXFILTRATION]: While the skill includes a pattern for saving ability cooldowns using system time, it does not implement any network exfiltration logic or access sensitive user files. The state management is localized to the game's save system architecture.
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